Contact
Mail: tommi.israelsson@gmail.com
Twitter: IsraelssonTommi
LinkedIn: Tommi Israelsson
Github: zer0problem
Console development
Procedural content generation
Backend programming
Student Mentor
Group: Pivot Studio 2.0
Engine: RiktigMotor
TGA Projects:
Project Rothera
Eclipse
Older
Other projects
2021 August -> 2024 April Thundeful Games Programmer
During my time at Thunderful Games I have worked on different projects at different phases in development, including porting Wavetale to PC and consoles such as PS4 and Nintendo Switch.
2019 August -> 2022 April TGA Game Programming
During my studies at The Game Assembly as a game programmer I were a part of 8 game projects. There I worked together with other students, game programmers, level designers and graphical artists, usually it’s been in groups of about 11-13 people.
During the final year I’ve worked on the game engine used in project 6 and subsequent projects.
for project 8 I added support for
but most of my time in project 8 was spent on optimizing performance, fixing issues and improving the workflow by updating our debugging tools.
for project 7 I added support for
for project 6 it supported
There’s also been 5 earlier projects that you can look at here.
First year projects
Programming languages: C++, C#, hlsl, glsl, lua, python
Tools: visual studio, vscode, ZeroBrane Studio
Engines: Unreal Engine, Unity, Godot, Source 2 (dota 2 mods)
Graphics APIs: DirectX11, OpenGL
I have most recenly worked in Unity and C# but I am also comfortable with C++ and not afraid to learn new things.
Experience in other programming languages allow me to quickly pick up new languages if needed.
Performance aware, knows how to use the cache and store data efficiently, when to move data and when you can skip moving it, both in small enclosed functions and when using and accessing larger systems.
Some experience with SIMD instructions for micro-optimizations.
Languages (non-programming): Swedish, English
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